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GDG Factions Manager
Framework for Unity to easily manage factions in a game.
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This is the complete list of members for FactionManager, including all inherited members.
| AdjustReputation(FactionEntity oTarget, FactionEntity oSourceFactionMember, int nAdjustment) | FactionManager | |
| AdjustReputation(string sTargetFactionID, string sSourceFactionID, int nAdjustment) | FactionManager | |
| AdjustWorldReputation(string sTargetFaction, int nAdjustment) | FactionManager | |
| AdjustWorldReputation(FactionEntity oTarget, int nAdjustment) | FactionManager | |
| ChangeFaction(FactionEntity oDeserter, string sToFactionID) | FactionManager | |
| ChangeFaction(FactionEntity oDeserter, FactionEntity oToFactionMember) | FactionManager | |
| FACTION_ERROR_FACTION_HOMO_OP (defined in FactionManager) | FactionManager | |
| FACTION_ERROR_FACTIONID_EMPTY (defined in FactionManager) | FactionManager | |
| FACTION_ERROR_FACTIONID_EXISTS (defined in FactionManager) | FactionManager | |
| FACTION_ERROR_FACTIONID_NOTFOUND (defined in FactionManager) | FactionManager | |
| FACTION_ERROR_FACTIONID_NULL (defined in FactionManager) | FactionManager | |
| FACTION_ERROR_MEMBER_ALREADY_EXISTS (defined in FactionManager) | FactionManager | |
| FACTION_ERROR_MEMBER_NULL (defined in FactionManager) | FactionManager | |
| FACTION_MANAGER_NAME (defined in FactionManager) | FactionManager | |
| FACTION_REPUTATION_FRIENDLY (defined in FactionManager) | FactionManager | |
| FACTION_REPUTATION_HOSTILE (defined in FactionManager) | FactionManager | |
| FACTION_REPUTATION_MAX (defined in FactionManager) | FactionManager | |
| FACTION_REPUTATION_MIN (defined in FactionManager) | FactionManager | |
| FACTION_REPUTATION_NEUTRAL (defined in FactionManager) | FactionManager | |
| FACTION_SUCCESS (defined in FactionManager) | FactionManager | |
| FixedUpdate() | FactionManager | |
| GetAverageOfFactionAttribute(string factionID, FactionCountableAttributeVisitor visitor) | FactionManager | |
| GetAverageOfFactionAttribute(FactionEntity member, FactionCountableAttributeVisitor visitor) | FactionManager | |
| GetFactionIDs() | FactionManager | |
| GetFactionMemberWithMaxAttribute(string factionID, FactionCountableAttributeVisitor visitor) | FactionManager | |
| GetFactionMemberWithMaxAttribute(FactionEntity member, FactionCountableAttributeVisitor visitor) | FactionManager | |
| GetFactionMemberWithMinAttribute(string factionID, FactionCountableAttributeVisitor visitor) | FactionManager | |
| GetFactionMemberWithMinAttribute(FactionEntity member, FactionCountableAttributeVisitor visitor) | FactionManager | |
| GetInstance() (defined in FactionManager) | FactionManager | static |
| GetMembersInFaction(string factionID) | FactionManager | |
| GetReactionIsFriendly(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
| GetReactionIsHostile(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
| GetReactionIsNeutral(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
| GetReputation(FactionEntity oSource, FactionEntity oTarget) | FactionManager | |
| GetReputation(string sTargetID, string sSourceID) | FactionManager | |
| NotifyFactionOfEvent(string factionID, FactionEvent fEvent) | FactionManager | |
| PrintFactionMambers(string factionID) | FactionManager | |
| PrintFactionTable() | FactionManager | |
| RegisterFaction(string factionID) | FactionManager | |
| RegisterFactionMember(FactionEntity targetMember) | FactionManager | |
| ResetFactions() | FactionManager | |
| SetIsTemporaryFriendly(FactionEntity oTarget, FactionEntity oSource, bool bDecays, float fDurationInSeconds) | FactionManager | |
| SetIsTemporaryFriendly(string sTargetFactionID, string sSourceFactionID, bool bDecays, float fDurationInSeconds) | FactionManager | |
| SetIsTemporaryHostile(FactionEntity oTarget, FactionEntity oSource, bool bDecays, float fDurationInSeconds) | FactionManager | |
| SetIsTemporaryHostile(string sTargetFactionID, string sSourceFactionID, bool bDecays, float fDurationInSeconds) | FactionManager | |
| SetIsTemporaryNeutral(FactionEntity oTarget, FactionEntity oSource, bool bDecays, float fDurationInSeconds) | FactionManager | |
| SetIsTemporaryNeutral(string sTargetFactionID, string sSourceFactionID, bool bDecays, float fDurationInSeconds) | FactionManager |
1.8.3.1